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Old Apr 15, 2010, 09:12 PM // 21:12   #1
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A few days ago me and a friend of mine played backline together in HA using GvG builds just for fun, we had no problem managing energy even though some of our matches were realy long 15mins+ , and some beyond 20-25.

So my question is - is Channeling realy needed? is it just for HoH? is it realy worth giving up a slot for, if it's only realy useful on KoTH and possibly Cap Points?
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Old Apr 15, 2010, 09:26 PM // 21:26   #2
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depends on what ur objectives are
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Old Apr 15, 2010, 11:13 PM // 23:13   #3
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channeling is really only useful in halls matches, although there are some benefits in regular maps because people like to ball alot, but I have had one strong woh monk that keep us all up and he had dshot in his bar so he was interrupting people too
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Old Apr 15, 2010, 11:41 PM // 23:41   #4
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3 way maps is why you bring channeling.
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Old Apr 15, 2010, 11:55 PM // 23:55   #5
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Channeling fuels Heal Party.
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Old Apr 17, 2010, 09:04 AM // 09:04   #6
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Quote:
Originally Posted by Killed u man View Post
Channeling fuels Heal Party.
Are you realy going to need Heal Party with a Rit pumping party heals on your team? you can ask your Mes to PD that SH and then I don't think Heal Party would be that needed.
This is assuming your playing Balanced and aren't on a terribad team ofc.

Something I missed?
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Old Apr 17, 2010, 09:06 AM // 09:06   #7
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why pd a sh when u can just p drain it and throw around diversions/shatters...
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Old Apr 17, 2010, 12:17 PM // 12:17   #8
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Quote:
Originally Posted by Nerf Me Haha View Post
Are you realy going to need Heal Party with a Rit pumping party heals on your team? you can ask your Mes to PD that SH and then I don't think Heal Party would be that needed.
This is assuming your playing Balanced and aren't on a terribad team ofc.

Something I missed?
You missed having 2 teams clusterRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO against you because you're either holding the altar in koth or you're holding the center in cappoints.
That's where you need to be able to endlessly spam heal party, and to a lesser extent, every other skill on your bar on recharge.
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Old Apr 17, 2010, 02:44 PM // 14:44   #9
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Rit party heals work in GvG, they dont work in HA. They're that nice bonus in 1v1 matches that frees some energy on your heal monk's bar to manage his energy better. But on Cap Points HoH, not having HP puts you at a major disadvantage.

This is also why I hate it when Monks want to run WoH (Though I let my Monks run whatever they want, I know we're going to loose a cap points map due to not having HP).

You simply can't compete with a 108 party heal every 3 seconds indefinatly... Also, 1 SH and Searing or tenais (so 2 AoE spells) is enough for your intire party to drop below 50%. No way a WoH monk is going to keep up.
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Old Apr 17, 2010, 03:51 PM // 15:51   #10
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Quote:
Originally Posted by Coast View Post
why pd a sh when u can just p drain it and throw around diversions/shatters...
You don't have to PD it, but you get my point.

Thanks for the explanation Borat.
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Old Apr 18, 2010, 10:04 AM // 10:04   #11
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you can't hold with monks without channeling (at least not during euro times)
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Old Apr 18, 2010, 11:27 AM // 11:27   #12
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Originally Posted by Rezz Anna Nicole View Post
you can't hold with monks without channeling (at least not during euro times)
tO or wtv is bad. Run sway, oh, nerfed what is it now? Seeping? Lol. Baddies
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Old Apr 18, 2010, 03:58 PM // 15:58   #13
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Originally Posted by Rezz Anna Nicole View Post
you can't hold with monks without channeling (at least not during euro times)
If your talking about HoH - maybe, I haven't tried Monking in Halls without Channeling because the so called r9 damage dealers on my team can't kill.

If your talking about normal matches - Yes you can, and quite easily if your not bad.

Quote:
Originally Posted by Killed u man;
1 SH and Searing or tenais (so 2 AoE spells) is enough for your intire party to drop below 50%
If your holding altar or holding center those AoE skills shouldn't be getting out much, because your team should be on the defensive .
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Old Apr 18, 2010, 04:59 PM // 16:59   #14
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You don't hold anything but halls, so of course he's talking about halls.
In there, you will have the offense from 2 teams wailing on you. That's not sustainable unless you can spam every skill on recharge without worrying about energy.

Normal matches your energy is just fine. In fact, stancemonks are better for normal matches, but it's just as similar to old holding builds.
You bring stuff that's supposed to keep you holding because you expect your team to go that far and be able to cope with less than optimal skills to be able to reap the rewards of the advantage, or these days just not suffering from the disadvantage it would be not to have it.
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Old Apr 19, 2010, 03:25 AM // 03:25   #15
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Quote:
Originally Posted by kedde View Post
Normal matches your energy is just fine. In fact, stancemonks are better for normal matches, but it's just as similar to old holding builds.
Eh, not really.

About half half (maybe more) of the HA teams now are hexways. This puts a lot of pressure on the HB monk since nobody runs RC anymore to pump up red bars from condition pressure. PwK was also nerfed awhile back, further hurting the raw healing power of a standard 2 monk backline with a rit support.

Point being, a hexway with taint, wounding strike or a/p seepers, something with barbed signet, lc, suffering, rising bile(s), putrid bile etc. can get a shitload of pressure going if you're not careful. Even if your team positions well to avoid multiple hits from AoE hexes and disease you need channeling to keep pumping out heals and heal party as much as possible. There's just no way a WoH and LS monk with stances can handle that much pressure. I always get annoyed when someone acts like they are too good for channeling or wants to run WoH and you lose to the first hexway and / or can't hold for more than 10 seconds in HoH.
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Old Apr 19, 2010, 08:25 AM // 08:25   #16
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Quote:
Originally Posted by Rezz Anna Nicole View Post
you can't hold with monks without channeling (at least not during euro times)
quote that at least u cant with the id1 shitty pug monks ^^
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Old Apr 28, 2010, 04:27 PM // 16:27   #17
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Quote:
Originally Posted by Krill View Post
Eh, not really.

About half half (maybe more) of the HA teams now are hexways. This puts a lot of pressure on the HB monk since nobody runs RC anymore to pump up red bars from condition pressure. PwK was also nerfed awhile back, further hurting the raw healing power of a standard 2 monk backline with a rit support.

Point being, a hexway with taint, wounding strike or a/p seepers, something with barbed signet, lc, suffering, rising bile(s), putrid bile etc. can get a shitload of pressure going if you're not careful. Even if your team positions well to avoid multiple hits from AoE hexes and disease you need channeling to keep pumping out heals and heal party as much as possible. There's just no way a WoH and LS monk with stances can handle that much pressure. I always get annoyed when someone acts like they are too good for channeling or wants to run WoH and you lose to the first hexway and / or can't hold for more than 10 seconds in HoH.
This. Dear god, this.

I've mostly been playing PnH lately because it's easy mode and I feel as if I payed my dues active protting to r9 on a machine built in 2001. My energy is fine without channeling, but that's only because my role is so much different from active prot or HB in balanced groups, my armor is higher (command shields ftw), and in IWAY half my teammates are regenerating hard targets.

But when you're playing LS or HB against pressure like that, the situation is entirely different. I probably wouldn't want to wade into a hex meta without emanagement and channeling still looks like the best option under most circumstances.

Dropping channeling is one of those "everyone has a plan until they get punched in the face" things. You might find it works in some (or even many) circumstances, but every once in a while people will take more pressure than they should--like by standing in AoE or not watching their hexes, etc--not because they are bad necessarily, but just because that's how shit works. When stuff like that happens, you'll really be missing the energy. Nothing sucks harder than swapping up to your high set knowing it won't do any good.
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Old May 15, 2010, 10:35 AM // 10:35   #18
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makes me laugh at those who dont run mo/me and run mo/w to be a cool cat
l2p this aint gvg to begin with
what are u going to do without channeling when ur playing hb in halls holding or cap points, 2 heal partys and what ur down to what 5 energy?

sure u might win halls and hold at shit hour 1 v 1 but in a 3 way situation ur not going to hold more then 2 points vsing hexway and sins holding or get popped before the 7:30 mark in cap points, even vsing random shitters u would probably fail cuz pretty sure 95% of the monks in ha fail and by being mo/w u should delete ur account

running stances are for shitter monks who cant prot / pre patient themselves
this goes for HA

ra/ta and all the other formats gvg u would bring stances cause in some cases ur team will be split up and ull be solo monking

Last edited by superraptors; May 15, 2010 at 10:40 AM // 10:40..
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Old May 26, 2010, 01:58 PM // 13:58   #19
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I have not run channeling on a monk bar in ages and I have had no problems so its not needed unless your team doesn't position and fails at shutting down correct targets in alter/cap point. So in summary for most people its a needed crutch.
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Old May 31, 2010, 06:51 AM // 06:51   #20
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I remember a few years ago there was a guild called "Channeling Monks [rNub]" or some such thing made of r10+ players who never ran channeling.

They lost a lot.
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